Book Description
Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.
Book Details
- Author: Eric Lengyel
- Publisher: Course Technology Ptr
- Published Date: 2011-06
- Published Year: 2011
- Language: English
- ISBN-13: 9781435458864




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